Introduction As a novice TF2 mapper, I spent entirely too long trying to come up with game modes that would never be conventionally popular. Perhaps the best example of this is my Cow_ and KOTC_ game modes. Cow_ Game Mode Cow_ is an attack/defend mode where the defending team is protecting several wooden cutouts of …
Tag Archives: level design
Going up together? AKA btmap1_rc
Teamwork Required. In the Days of Olde, Portal 2 did not have the Perpetual Testing Initiative, which means that making Portal 2 maps required one to go into Hammer, get things set up for Portal 2, and generally scour the “Thinking With Portals” forum for information. While playing Portal 2, the level designer in me …
Zombie Fortress – ZF_Industry
Introduction: Zombie Fortress is a mod for Team Fortress 2 that’s been around since 2008 (Official 1.0.0 release on September 20, 2008). The earliest reference to “Zombie Fortress” I’ve found is from July 2008, where Lurk (also known as Sirot) posted about a Zombie class on the Penny-Arcade TF2 forums (honestly I’m not sure of …
Mapbase – “Fears and Phobias”
Introduction: Map Labs (@MapLabsComps) held the Test Tube #11 Halloween Horror 3 Bone Room, mapping competition from October 11th-19th, 2020 with the themes of “Halloween Horror” and “One Room.” I had not made anything with Hammer since 2016, so I went about setting up Mapbase and gave Hammer a spin. After a few days of …
TF2 Mapping – MVM_Redbrier
STATS:MVM_Redbrier was initially posted about on August 26, 2012 and eventually was uploaded to TF2Maps.net as a Beta 3 version on January 29, 2016 and the file has been downloaded 232 times. The map has also been uploaded to the TF2 Workshop where it currently has 478 subscribers. These numbers were gathered on 2020-09-27. A …