TF2 Mapping – Cow_Dustbowl, KOTC_Prefab

Introduction As a novice TF2 mapper, I spent entirely too long trying to come up with game modes that would never be conventionally popular. Perhaps the best example of this is my Cow_ and KOTC_ game modes. Cow_ Game Mode Cow_ is an attack/defend mode where the defending team is protecting several wooden cutouts of …

Going up together? AKA btmap1_rc

Teamwork Required. In the Days of Olde, Portal 2 did not have the Perpetual Testing Initiative, which means that making Portal 2 maps required one to go into Hammer, get things set up for Portal 2, and generally scour the “Thinking With Portals” forum for information. While playing Portal 2, the level designer in me …

UE4 – The Maskening

Introduction: During the COVID-19 pandemic of 2020, Allen Pan created a launcher that launches masks onto people’s faces. Around this time, I was experimenting with Unreal Engine 4 and decided the scope of my project was too large. A Discord server I’m on linked to the Reddit post and highlighted one of the comments: It …